Uplift Your Career & Skill Up to Your Dream Job – Learning Simplified From Home!
Kickstart your career & boost your employability by helping you discover your skills, talents and interests with our special Create WebXR, VR and AR using Three.JS Course. You’ll create a pathway to your ideal job as this course is designed to uplift your career in the relevant industry. It provides professional training that employers are looking for in today’s workplaces.
The Create WebXR, VR and AR using Three.JS Course is one of the most prestigious training offered at StudyHub and is highly valued by employers for good reason. This Create WebXR, VR and AR using Three.JS Course has been designed by industry experts to provide our learners with the best learning experience possible to increase their understanding of their chosen field.
This Create WebXR, VR and AR using Three.JS Course, like every one of Study Hub’s courses, is meticulously developed and well researched. Every one of the topics is divided into elementary modules, allowing our students to grasp each lesson quickly.
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After studying the course materials of the Create WebXR, VR and AR using Three.JS there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £5.99. Original Hard Copy certificates need to be ordered at an additional cost of £9.60.
This Create WebXR, VR and AR using Three.JS course is ideal for
This Create WebXR, VR and AR using Three.JS does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Create WebXR, VR and AR using Three.JS was made by professionals and it is compatible with all PC’s, Mac’s, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection.
As this course comes with multiple courses included as bonus, you will be able to pursue multiple occupations. This Create WebXR, VR and AR using Three.JS is a great way for you to gain multiple skills from the comfort of your home.
Unit 01: Introduction | |||
Module 01: Welcome to the course | 00:04:00 | ||
Module 02: The history of WebXR | 00:06:00 | ||
Module 03: A 3D Primer | 00:05:00 | ||
Module 04: The THREE.js Examples | 00:06:00 | ||
Unit 02: A THREE.js Primer | |||
Module 01: Setting up a simple THREE.js page using modules | 00:06:00 | ||
Module 02: Creating a rotating Cube | 00:10:00 | ||
Module 03: The THREE.js editor | 00:08:00 | ||
Module 04: Geometries | 00:07:00 | ||
Module 05: Materials | 00:06:00 | ||
Module 06: Loaders | 00:07:00 | ||
Unit 03: Introducing WebXR with THREE.js | |||
Module 01: Converting a standard THREE.js web app to use WebXR | 00:05:00 | ||
Module 02: Customising the VRButton | 00:12:00 | ||
Module 03: Adding user interaction with a controller device | 00:08:00 | ||
Module 04: Adding a button press event to the controller | 00:09:00 | ||
Module 05: Creating a custom controller | 00:07:00 | ||
Module 06: Accessing the gamepad | 00:10:00 | ||
Module 07: Moving around a VR world | 00:08:00 | ||
Module 08: Physics in your VR world | 00:12:00 | ||
Module 09: Creating an AR experience | 00:07:00 | ||
Module 10: Controllers in an AR app | 00:07:00 | ||
Module 11: Touch gestures in an AR app | 00:10:00 | ||
Module 12: Hit testing in AR | 00:10:00 | ||
Unit 04: Using complex assets with THREE.js | |||
Module 01: Finding assets online | 00:06:00 | ||
Module 02: Using Mixamo to setup character animations | 00:03:00 | ||
Module 03: Using Blender to export assets | 00:04:00 | ||
Module 04: Using the THREE.js animation system | 00:08:00 | ||
Unit 05: The WebXR API | |||
Module 01: XRSystem and XRSession | 00:04:00 | ||
Module 02: XRFrame and XRSpace | 00:03:00 | ||
Module 03: XRInputSource | 00:05:00 | ||
Unit 06: Creating an architectural walk-through | |||
Module 01: Moving around an environment | 00:06:00 | ||
Module 02: Interacting with objects in the scene | 00:07:00 | ||
Module 03: Using a GazeController | 00:03:00 | ||
Module 04: Making the app functional on a none XR device | 00:04:00 | ||
Unit 07: Fun with AR | |||
Module 01: Using AR to create a tape measure | 00:11:00 | ||
Module 02: Adding dynamic animation to a product | 00:04:00 | ||
Unit 08: A VR Game | |||
Module 01: Movement by teleporting | 00:06:00 | ||
Module 02: Interacting with meshes | 00:06:00 | ||
Module 03: Using a controller as a weapon | 00:09:00 | ||
Unit 09: VR for training | |||
Module 01: CanvasUI – part 1 | 00:06:00 | ||
Module 02: CanvasUI – part 2 | 00:04:00 | ||
Module 03: Using CanvasUI for training | 00:09:00 | ||
Resources | |||
Resources – Create WebXR, VR and AR, experiences using Three.JS | 00:00:00 | ||
Assignment | |||
Assignment – Create WebXR; VR and AR using Three.JS | 00:00:00 |
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