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Unit 01: Introduction | |||
Module 01: What are you going to learn? | 00:03:00 | ||
Module 02: Setting up a simple web server | 00:03:00 | ||
Module 03: 3D Basics | 00:04:00 | ||
Module 04: Introducing THREE.js | 00:09:00 | ||
Unit 02: Creating 3D Assets | |||
Module 01: Finding environment assets to use in your game | 00:04:00 | ||
Module 02: Using Mixamo characters and animations | 00:04:00 | ||
Module 03: An overview of Blender | 00:04:00 | ||
Module 04: 3D formats | 00:08:00 | ||
Module 05: Editing your assets | 00:03:00 | ||
Unit 03: Loading Your Assets | |||
Module 01: Creating a Preloader | 00:07:00 | ||
Module 02: The THREE.js Animation system | 00:04:00 | ||
Module 03: Using the FBXLoader class | 00:08:00 | ||
Unit 04: Character Animation | |||
Module 01: Creating an onscreen joystick | 00:07:00 | ||
Module 02: Switching animations dynamically | 00:06:00 | ||
Unit 05: Moving Around Your Environment | |||
Module 01: Changing camera angle | 00:07:00 | ||
Module 02: Using the Raycaster class to avoid walking through the environment | 00:06:00 | ||
Module 03: Loading the environment | 00:02:00 | ||
Module 04: Creating a simplified version of your environment | 00:05:00 | ||
Unit 06: Interacting with the Environment | |||
Module 01: Using proximity testing for custom actions | 00:08:00 | ||
Module 02: Adding cut scenes | 00:06:00 | ||
Module 03: Adding custom animations using a Tween class | 00:04:00 | ||
Unit 07: Adding Sound to Your Game | |||
Module 01: The SFX class | 00:06:00 | ||
Module 02: Adjust volume using proximity | 00:02:00 | ||
Unit 08: Pathfinding | |||
Module 01: Creating a NavMesh | 00:07:00 | ||
Module 02: Using a NavMesh | 00:10:00 | ||
Unit 09: Conclusion | |||
Module 01: The Five Tier Audit Competency Model | 01:20:00 | ||
Module 02: More ideas for THREE.js games | 00:01:00 | ||
Resources | |||
Resources – Build a 3D RPG Game With THREE.js | 00:00:00 | ||
Assignment | |||
Assignment – How to Build a 3D RPG Game | 00:00:00 |
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