Dive into the dynamic realm of WebGL 2D/3D Programming and Graphics Rendering through this comprehensive course. Explore various sections, from foundational concepts to advanced techniques in drawing objects, applying colors and textures, transforming objects, camera movement, lighting, and shading. Participants will develop the skills to create captivating and immersive graphics using WebGL technology.
Learning Outcomes:
Grasp the fundamentals of WebGL programming and graphics rendering.
Create and manipulate objects using WebGL for both 2D and 3D environments.
Apply colors and textures to enhance the visual quality of graphics.
Implement object movement and transformation techniques.
Understand camera manipulation and movement for dynamic views.
Master lighting and shading techniques for realistic visual effects.
Apply learned concepts to real-world graphics rendering projects.
Develop proficiency in WebGL programming for interactive graphics applications.
Why buy this WebGL 2D/3D Programming and Graphics Rendering?
Unlimited access to the course for forever
Digital Certificate, Transcript, student ID all included in the price
Absolutely no hidden fees
Directly receive CPD accredited qualifications after course completion
Receive one to one assistance on every weekday from professionals
Immediately receive the PDF certificate after passing
Receive the original copies of your certificate and transcript on the next working day
Easily learn the skills and knowledge from the comfort of your home
Certification
After studying the course materials of the WebGL 2D/3D Programming and Graphics Rendering you will be able to take the MCQ test that will assess your knowledge. After successfully passing the test you will be able to claim the pdf certificate for £5.99. Original Hard Copy certificates need to be ordered at an additional cost of £9.60.
Who is this course for?
This WebGL 2D/3D Programming and Graphics Rendering course is ideal for
Programmers and developers interested in graphics programming using WebGL.
Computer graphics enthusiasts seeking to expand their knowledge and skills.
Students pursuing degrees in computer science or related fields.
Designers looking to integrate interactive and visually appealing graphics into their projects.
Prerequisites
This WebGL 2D/3D Programming and Graphics Rendering was made by professionals and it is compatible with all PC’s, Mac’s, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection.
Career path
Junior Web Developer: £20,000 – £30,000
WebGL Developer: £30,000 – £45,000
Graphics Programmer: £35,000 – £50,000
Senior Software Engineer (Graphics): £45,000 – £70,000
Technical Lead (Graphics Programming): £60,000 – £90,000.
Section 01: Introduction | |||
WebGL vs OpenGL vs OpenGL ES | 00:05:00 | ||
Setup Server (Mac, Windows and Linux) | 00:05:00 | ||
Setup WebGL Project | 00:08:00 | ||
Section 02: Drawing Objects | |||
WebGL Rendering Pipeline | 00:04:00 | ||
Drawing A Point | 00:22:00 | ||
Normalised Coordinates vs Device Coordinates | 00:10:00 | ||
Drawing A Simple Triangle | 00:06:00 | ||
Drawing A Line Using gl.LINES | 00:03:00 | ||
Drawing A Line Using gl.LINE_STRIP & gl.LINE_LOOP | 00:03:00 | ||
Drawing A Triangle With Lines Using gl.TRIANGLE_STRIP & gl.TRIANGLE_FAN | 00:03:00 | ||
Drawing A Quad | 00:07:00 | ||
Drawing A 3D Cube | 00:24:00 | ||
Setup Three.js | 00:06:00 | ||
Loading & Drawing A Model Using Three.js | 00:16:00 | ||
Section 03: Colours and Textures | |||
Applying Color To Shapes | 00:09:00 | ||
One Color Per Triangle | 00:15:00 | ||
One Color Per Vertex Using Interpolation | 00:02:00 | ||
Applying A Texture To Shapes | 00:23:00 | ||
Texture Coordinates | 00:08:00 | ||
Section 04: Moving & Transforming Objects | |||
Moving Objects Using Translation | 00:06:00 | ||
Left Handed vs Right Handed Coordinate System | 00:06:00 | ||
Sizing Objects Using Scaling | 00:06:00 | ||
Combining Transformations | 00:07:00 | ||
Section 05: Movement & Camera | |||
Mouse Input | 00:11:00 | ||
Keyboard Input | 00:09:00 | ||
Fixing Rotation and Adding Individual Rotation | 00:08:00 | ||
Section 06: Lighting & Shading | |||
Ambient Lighting | 00:13:00 | ||
Section 07 Resource | |||
Resource | 00:00:00 | ||
Assignment | |||
Assignment – WebGL 2D/3D Programming and Graphics Rendering | 00:00:00 |
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