Embark on an exhilarating journey into game development with our cutting-edge course: “Coroutines in Unity 3D Masterclass.” Delve into the intricate world of Unity 3D as we unravel the mysteries behind coroutines, a powerful tool in game development. We’ll guide you through each section through a fusion of theoretical understanding and hands-on practice, transforming you from a novice into a proficient game developer.
In the opening chapters, we lay the groundwork with a comprehensive introduction, setting the stage for your immersive learning experience. From there, we seamlessly transition into mastering the basics, ensuring you have a solid foundation to build upon. As you progress, you’ll witness the magic of coroutines come to life, from creating captivating UI animations to constructing an enthralling idle clicker game. We don’t stop there; our bonus section provides a tantalising glimpse into state machine examples, further enhancing your expertise.
After studying the course materials of the Coroutines in Unity 3D Masterclass there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for free. Original Hard Copy certificates need to be ordered at an additional cost of £8.
This Coroutines in Unity 3D Masterclass does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Coroutines in Unity 3D Masterclass was made by professionals and it is compatible with all PC’s, Mac’s, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection.
Section 01: Introduction | |||
Lecture 01: Course Trailer | 00:01:00 | ||
Lecture 02: Course Overview | 00:03:00 | ||
Lecture 03: Useful Visual Studio Extension | 00:02:00 | ||
Section 02: Basics | |||
Lecture 04: Coroutines Introduction | 00:09:00 | ||
Lecture 05: Yield Instructions | 00:03:00 | ||
Lecture 06: How To Start And Stop Coroutines | 00:07:00 | ||
Section 03: Building UI Animator | |||
Lecture 07: Driver Introduction | 00:04:00 | ||
Lecture 08: Driver Playback Direction | 00:03:00 | ||
Lecture 09: Driver Progress | 00:04:00 | ||
Lecture 10: Driver Looping | 00:05:00 | ||
Lecture 11: Driver Callbacks | 00:03:00 | ||
Lecture 12: Driver Custom Wait Time | 00:03:00 | ||
Lecture 13: Driver Autostart, Pre-Start and Post-Reset | 00:06:00 | ||
Lecture 14: Driver Refactoring | 00:04:00 | ||
Lecture 15: Transform Controller Introduction | 00:06:00 | ||
Lecture 16: Controller Auto Connect To Driver | 00:03:00 | ||
Lecture 17: Controller Animate From Value To Value | 00:03:00 | ||
Lecture 18: Controller Animate In Specific Axes | 00:04:00 | ||
Lecture 19: Controller Animation Curve Easing | 00:06:00 | ||
Lecture 20: Controller Refactoring To Abstract Class | 00:05:00 | ||
Lecture 21: Image Controller | 00:04:00 | ||
Lecture 22: Canvas Group Controller | 00:02:00 | ||
Lecture 23: Controller Preview Animation In Editor | 00:11:00 | ||
Lecture 24: Controller Remote Driver Access | 00:11:00 | ||
Lecture 25: List Player Part 01 | 00:14:00 | ||
Lecture 26: List Player Part 02 | 00:11:00 | ||
Lecture 27: UI Animator Refactoring And Export | 00:04:00 | ||
Section 04: Animating Game Menu With UI Animator | |||
Lecture 28: Animating Game Menu Part 01 | 00:12:00 | ||
Lecture 29: Animating Game Menu Part 02 | 00:09:00 | ||
Section 05: Building Idle Clicker Game | |||
Lecture 30: Game Manager Part 01 | 00:06:00 | ||
Lecture 31: Game Manager Part 02 | 00:05:00 | ||
Lecture 32: Creating Item Data And Item Manager | 00:12:00 | ||
Lecture 33: On Click Process | 00:07:00 | ||
Lecture 34: Creating Item Animations | 00:05:00 | ||
Lecture 35: Item Available Logic | 00:06:00 | ||
Lecture 36: Item Can Buy Logic | 00:08:00 | ||
Lecture 37: Item Can Buy Manager Logic | 00:07:00 | ||
Lecture 38: Finishing Item Prefabs | 00:09:00 | ||
Lecture 39: Robot Animations | 00:10:00 | ||
Lecture 40: Cook Progress Manager Part 01 | 00:08:00 | ||
Lecture 41: Cook Progress Manager Part 02 | 00:05:00 | ||
Lecture 42: Start Game Animation | 00:06:00 | ||
Section 06: Bonus State Machine Example | |||
Lecture 43: Project Overview | 00:06:00 | ||
Lecture 44: Basic State Machine Part 01 | 00:10:00 | ||
Lecture 45: Basic State Machine Part 02 | 00:07:00 | ||
Lecture 46: Adding Animations With Variations | 00:10:00 | ||
Lecture 47: Optimizing Slow Methods | 00:04:00 | ||
Resources | |||
Resources – Coroutines in Unity 3D Masterclass | 00:00:00 |
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